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If (IsEntityLoaded(self.ReinforcementPoint) = 1) thenĬScriptCallbackSystem_GetInstance():RemoveCallback(self.ReinforcementPoint, self.callidOnReinforcementPoint) If(self.callidOnReinforcementPoint ~= nil) then SpawnReinforcementScenario(self.ReinforcementPoint,self.Target,self.ReactOnlyToPlayer) įunction SpawnReinforcement:TrySpawnReinforcementScenario()
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Self.callidOnTarget = CScriptCallbackSystem_GetInstance():RegisterOnSpawnCallback(self.Target, self, "TrySpawnReinforcementScenario") If (IsEntityLoaded(self.Target) ~= 1) then Self.callidOnReinforcementPoint = CScriptCallbackSystem_GetInstance():RegisterOnSpawnCallback(self.ReinforcementPoint, self, "TrySpawnReinforcementScenario") If( IsEntityLoaded(self.ReinforcementPoint) ~= 1 ) then If self.ReinforcementPoint ~= nil and self.Target ~= nil then If (self.Target ~= nil and self.callidOnTarget ~= nil) thenĬbSyst:RemoveCallback(self.Target, self.callidOnTarget) If (self.ReinforcementPoint ~= nil and self.callidOnReinforcementPoint ~= nil) thenĬbSyst:RemoveCallback(self.ReinforcementPoint, self.callidOnReinforcementPoint) I opened "21_WeaponProperties.xml" to edit the firemode, I used ' Crtl+f ' and searched for " M16 ", which took me to the section needed, scrolled down until I foundĬode: - DOMINO REFLECTION BOX STARTįunction SpawnReinforcement:UnregisterCallback()ĬbSyst = CScriptCallbackSystem_GetInstance() Ok, used the bootstrap.bat to create all the files and folders, I then opened "mymod" folder and then the "patch" folder. So, i'm just gonna state what I have done and what I changed and maybe you guys can tell me if I did something wrong? I have done all sorts of different things trying to figure this out and nothing is working. "Hey, maybe it's one of the cached values that needs to be reset?" I fired off thousands of rounds, switched weapons, picked up a brand new one off the wall, nothing. So I then said "Hey, maybe I just need to start a new game?" Tried that, and it's still the same. I started the game and tried the weapon, nothing, still burst fire.
#Far cry 2 ar 16 Patch
xml files looking for stuff related to the weapons fire modes and I finally found it( I think), edited and made the patch file and put it in the Data_Win32 folder.
#Far cry 2 ar 16 full
Ok, i'm trying to edit the M16 (AR-16 ingame), to be full auto, instead of burst fire.
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